// *** LICENSE HEADER ***
// Filename: ./takeoverglcode.h
// This file is part of Nodewarz 0.1
// Nodewarz is a 3d OpenGL strategy game
// Copyright (C) 2007 CZestmyr
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
// *** END LICENSE HEADER ***
//OpenGL code for takeover resource model
glBegin(GL_QUADS);
glTexCoord2d(0.655391, 0.010444); glNormal3f(0.999939, -0.009003, 0.000000); glVertex3f(0.078000, -0.000695, 0.003562);
glTexCoord2d(0.816162, 0.010444); glNormal3f(0.507767, 0.861476, 0.000000); glVertex3f(0.040107, 0.066327, 0.003562);
glTexCoord2d(0.816162, 0.200957); glNormal3f(0.436903, 0.741203, 0.509598); glVertex3f(0.040107, 0.066327, 0.099345);
glTexCoord2d(0.655390, 0.200957); glNormal3f(0.860347, -0.007752, 0.509598); glVertex3f(0.078000, -0.000695, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.494619, 0.010444); glNormal3f(0.492141, -0.870479, 0.000000); glVertex3f(0.038904, -0.067022, 0.003562);
glTexCoord2d(0.655391, 0.010444); glNormal3f(0.999939, -0.009003, 0.000000); glVertex3f(0.078000, -0.000695, 0.003562);
glTexCoord2d(0.655390, 0.200957); glNormal3f(0.860347, -0.007752, 0.509598); glVertex3f(0.078000, -0.000695, 0.099345);
glTexCoord2d(0.494619, 0.200957); glNormal3f(0.423444, -0.748955, 0.509598); glVertex3f(0.038904, -0.067022, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.333847, 0.010444); glNormal3f(-0.507767, -0.861476, 0.000000); glVertex3f(-0.038085, -0.066327, 0.003562);
glTexCoord2d(0.494619, 0.010444); glNormal3f(0.492141, -0.870479, 0.000000); glVertex3f(0.038904, -0.067022, 0.003562);
glTexCoord2d(0.494619, 0.200957); glNormal3f(0.423444, -0.748955, 0.509598); glVertex3f(0.038904, -0.067022, 0.099345);
glTexCoord2d(0.333847, 0.200957); glNormal3f(-0.436903, -0.741203, 0.509598); glVertex3f(-0.038085, -0.066327, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.173075, 0.010444); glNormal3f(-0.999939, 0.009003, 0.000000); glVertex3f(-0.075978, 0.000695, 0.003562);
glTexCoord2d(0.333847, 0.010444); glNormal3f(-0.507767, -0.861476, 0.000000); glVertex3f(-0.038085, -0.066327, 0.003562);
glTexCoord2d(0.333847, 0.200957); glNormal3f(-0.436903, -0.741203, 0.509598); glVertex3f(-0.038085, -0.066327, 0.099345);
glTexCoord2d(0.173075, 0.200957); glNormal3f(-0.860347, 0.007752, 0.509598); glVertex3f(-0.075978, 0.000695, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.012304, 0.010444); glNormal3f(-0.492141, 0.870479, 0.000000); glVertex3f(-0.036882, 0.067022, 0.003562);
glTexCoord2d(0.173075, 0.010444); glNormal3f(-0.999939, 0.009003, 0.000000); glVertex3f(-0.075978, 0.000695, 0.003562);
glTexCoord2d(0.173075, 0.200957); glNormal3f(-0.860347, 0.007752, 0.509598); glVertex3f(-0.075978, 0.000695, 0.099345);
glTexCoord2d(0.012304, 0.200957); glNormal3f(-0.423444, 0.748955, 0.509598); glVertex3f(-0.036882, 0.067022, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.816162, 0.010444); glNormal3f(0.507767, 0.861476, 0.000000); glVertex3f(0.040107, 0.066327, 0.003562);
glTexCoord2d(0.976933, 0.010444); glNormal3f(-0.492141, 0.870479, 0.000000); glVertex3f(-0.036882, 0.067022, 0.003562);
glTexCoord2d(0.976933, 0.200957); glNormal3f(-0.423444, 0.748955, 0.509598); glVertex3f(-0.036882, 0.067022, 0.099345);
glTexCoord2d(0.816162, 0.200957); glNormal3f(0.436903, 0.741203, 0.509598); glVertex3f(0.040107, 0.066327, 0.099345);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.655390, 0.200957); glNormal3f(0.860347, -0.007752, 0.509598); glVertex3f(0.078000, -0.000695, 0.099345);
glTexCoord2d(0.816162, 0.200957); glNormal3f(0.436903, 0.741203, 0.509598); glVertex3f(0.040107, 0.066327, 0.099345);
glTexCoord2d(0.816162, 0.248586); glNormal3f(0.418775, 0.711020, 0.564806); glVertex3f(0.020559, 0.033164, 0.123291);
glTexCoord2d(0.655391, 0.248586); glNormal3f(0.822901, -0.007416, 0.568102); glVertex3f(0.039506, -0.000347, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.494619, 0.200957); glNormal3f(0.423444, -0.748955, 0.509598); glVertex3f(0.038904, -0.067022, 0.099345);
glTexCoord2d(0.655390, 0.200957); glNormal3f(0.860347, -0.007752, 0.509598); glVertex3f(0.078000, -0.000695, 0.099345);
glTexCoord2d(0.655391, 0.248586); glNormal3f(0.822901, -0.007416, 0.568102); glVertex3f(0.039506, -0.000347, 0.123291);
glTexCoord2d(0.494619, 0.248586); glNormal3f(0.405896, -0.718528, 0.564714); glVertex3f(0.019958, -0.033511, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.333847, 0.200957); glNormal3f(-0.436903, -0.741203, 0.509598); glVertex3f(-0.038085, -0.066327, 0.099345);
glTexCoord2d(0.494619, 0.200957); glNormal3f(0.423444, -0.748955, 0.509598); glVertex3f(0.038904, -0.067022, 0.099345);
glTexCoord2d(0.494619, 0.248586); glNormal3f(0.405896, -0.718528, 0.564714); glVertex3f(0.019958, -0.033511, 0.123291);
glTexCoord2d(0.333847, 0.248586); glNormal3f(-0.421583, -0.714743, 0.557970); glVertex3f(-0.018537, -0.033163, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.173075, 0.200957); glNormal3f(-0.860347, 0.007752, 0.509598); glVertex3f(-0.075978, 0.000695, 0.099345);
glTexCoord2d(0.333847, 0.200957); glNormal3f(-0.436903, -0.741203, 0.509598); glVertex3f(-0.038085, -0.066327, 0.099345);
glTexCoord2d(0.333847, 0.248586); glNormal3f(-0.421583, -0.714743, 0.557970); glVertex3f(-0.018537, -0.033163, 0.123291);
glTexCoord2d(0.173075, 0.248586); glNormal3f(-0.832026, 0.007477, 0.554613); glVertex3f(-0.037483, 0.000348, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.012304, 0.200957); glNormal3f(-0.423444, 0.748955, 0.509598); glVertex3f(-0.036882, 0.067022, 0.099345);
glTexCoord2d(0.173075, 0.200957); glNormal3f(-0.860347, 0.007752, 0.509598); glVertex3f(-0.075978, 0.000695, 0.099345);
glTexCoord2d(0.173075, 0.248586); glNormal3f(-0.832026, 0.007477, 0.554613); glVertex3f(-0.037483, 0.000348, 0.123291);
glTexCoord2d(0.012303, 0.248586); glNormal3f(-0.408582, 0.722190, 0.558092); glVertex3f(-0.017935, 0.033511, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.816162, 0.200957); glNormal3f(0.436903, 0.741203, 0.509598); glVertex3f(0.040107, 0.066327, 0.099345);
glTexCoord2d(0.976933, 0.200957); glNormal3f(-0.423444, 0.748955, 0.509598); glVertex3f(-0.036882, 0.067022, 0.099345);
glTexCoord2d(0.976933, 0.248586); glNormal3f(-0.408582, 0.722190, 0.558092); glVertex3f(-0.017935, 0.033511, 0.123291);
glTexCoord2d(0.816162, 0.248586); glNormal3f(0.418775, 0.711020, 0.564806); glVertex3f(0.020559, 0.033164, 0.123291);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.655391, 0.248586); glNormal3f(0.822901, -0.007416, 0.568102); glVertex3f(0.039506, -0.000347, 0.123291);
glTexCoord2d(0.816162, 0.248586); glNormal3f(0.418775, 0.711020, 0.564806); glVertex3f(0.020559, 0.033164, 0.123291);
glTexCoord2d(0.829315, 0.486728); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glTexCoord2d(0.655246, 0.486728); glNormal3f(0.806513, -0.007263, 0.591144); glVertex3f(0.021466, -0.000204, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.494619, 0.248586); glNormal3f(0.405896, -0.718528, 0.564714); glVertex3f(0.019958, -0.033511, 0.123291);
glTexCoord2d(0.655391, 0.248586); glNormal3f(0.822901, -0.007416, 0.568102); glVertex3f(0.039506, -0.000347, 0.123291);
glTexCoord2d(0.655246, 0.486728); glNormal3f(0.806513, -0.007263, 0.591144); glVertex3f(0.021466, -0.000204, 0.243019);
glTexCoord2d(0.481350, 0.486728); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.333847, 0.248586); glNormal3f(-0.421583, -0.714743, 0.557970); glVertex3f(-0.018537, -0.033163, 0.123291);
glTexCoord2d(0.494619, 0.248586); glNormal3f(0.405896, -0.718528, 0.564714); glVertex3f(0.019958, -0.033511, 0.123291);
glTexCoord2d(0.481350, 0.486728); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glTexCoord2d(0.321898, 0.486728); glNormal3f(-0.415479, -0.704093, 0.575823); glVertex3f(-0.012610, -0.019470, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.173075, 0.248586); glNormal3f(-0.832026, 0.007477, 0.554613); glVertex3f(-0.037483, 0.000348, 0.123291);
glTexCoord2d(0.333847, 0.248586); glNormal3f(-0.421583, -0.714743, 0.557970); glVertex3f(-0.018537, -0.033163, 0.123291);
glTexCoord2d(0.321898, 0.486728); glNormal3f(-0.415479, -0.704093, 0.575823); glVertex3f(-0.012610, -0.019470, 0.243019);
glTexCoord2d(0.173195, 0.486728); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.012303, 0.248586); glNormal3f(-0.408582, 0.722190, 0.558092); glVertex3f(-0.017935, 0.033511, 0.123291);
glTexCoord2d(0.173075, 0.248586); glNormal3f(-0.832026, 0.007477, 0.554613); glVertex3f(-0.037483, 0.000348, 0.123291);
glTexCoord2d(0.173195, 0.486728); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glTexCoord2d(0.024393, 0.486728); glNormal3f(-0.402631, 0.711386, 0.575976); glVertex3f(-0.012256, 0.019674, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.816162, 0.248586); glNormal3f(0.418775, 0.711020, 0.564806); glVertex3f(0.020559, 0.033164, 0.123291);
glTexCoord2d(0.976933, 0.248586); glNormal3f(-0.408582, 0.722190, 0.558092); glVertex3f(-0.017935, 0.033511, 0.123291);
glTexCoord2d(0.989023, 0.486728); glNormal3f(-0.402631, 0.711386, 0.575976); glVertex3f(-0.012256, 0.019674, 0.243019);
glTexCoord2d(0.829315, 0.486728); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.985651, 0.938051); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glTexCoord2d(0.836513, 0.938051); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glTexCoord2d(0.911082, 0.896411); glNormal3f(-0.415479, -0.704093, 0.575823); glVertex3f(-0.012610, -0.019470, 0.243019);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.985651, 0.896411); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glTexCoord2d(0.836513, 0.896411); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glTexCoord2d(0.911082, 0.854772); glNormal3f(0.806513, -0.007263, 0.591144); glVertex3f(0.021466, -0.000204, 0.243019);
glEnd();
glBegin(GL_TRIANGLES);
glTexCoord2d(0.985651, 0.938051); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glTexCoord2d(0.911082, 0.979690); glNormal3f(-0.402631, 0.711386, 0.575976); glVertex3f(-0.012256, 0.019674, 0.243019);
glTexCoord2d(0.836513, 0.938051); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.027147, 0.701464); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glTexCoord2d(0.035606, 0.578755); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glTexCoord2d(0.221449, 0.790537); glNormal3f(0.359722, -0.887448, 0.288034); glVertex3f(-0.060708, -0.014652, 0.295878);
glTexCoord2d(0.185786, 0.867645); glNormal3f(-0.801965, 0.017884, -0.597034); glVertex3f(-0.079633, 0.002885, 0.288309);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.768884, 0.506016); glNormal3f(0.286233, -0.646779, 0.706870); glVertex3f(0.009990, -0.019674, 0.243019);
glTexCoord2d(0.778646, 0.590282); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glTexCoord2d(0.591464, 0.593857); glNormal3f(0.335917, 0.885189, 0.321757); glVertex3f(-0.056069, 0.011767, 0.297733);
glTexCoord2d(0.579765, 0.536777); glNormal3f(0.359722, -0.887448, 0.288034); glVertex3f(-0.060708, -0.014652, 0.295878);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.867350, 0.552166); glNormal3f(0.310587, 0.618763, 0.721549); glVertex3f(0.010343, 0.019470, 0.243019);
glTexCoord2d(0.854946, 0.648349); glNormal3f(-0.888791, 0.047914, 0.455763); glVertex3f(-0.023733, 0.000204, 0.243019);
glTexCoord2d(0.704119, 0.750814); glNormal3f(-0.801965, 0.017884, -0.597034); glVertex3f(-0.079633, 0.002885, 0.288309);
glTexCoord2d(0.693954, 0.684967); glNormal3f(0.335917, 0.885189, 0.321757); glVertex3f(-0.056069, 0.011767, 0.297733);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.185786, 0.867645); glNormal3f(-0.801965, 0.017884, -0.597034); glVertex3f(-0.079633, 0.002885, 0.288309);
glTexCoord2d(0.221449, 0.790537); glNormal3f(0.359722, -0.887448, 0.288034); glVertex3f(-0.060708, -0.014652, 0.295878);
glTexCoord2d(0.479620, 0.916843); glNormal3f(0.650502, -0.759423, -0.008728); glVertex3f(-0.093345, -0.007720, 0.378461);
glTexCoord2d(0.476987, 0.986981); glNormal3f(-0.964110, -0.265481, -0.001984); glVertex3f(-0.115529, -0.005088, 0.378461);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.579765, 0.536777); glNormal3f(0.359722, -0.887448, 0.288034); glVertex3f(-0.060708, -0.014652, 0.295878);
glTexCoord2d(0.591464, 0.593857); glNormal3f(0.335917, 0.885189, 0.321757); glVertex3f(-0.056069, 0.011767, 0.297733);
glTexCoord2d(0.394997, 0.638422); glNormal3f(0.250496, 0.962981, 0.099307); glVertex3f(-0.102158, 0.012808, 0.378461);
glTexCoord2d(0.394236, 0.590017); glNormal3f(0.650502, -0.759423, -0.008728); glVertex3f(-0.093345, -0.007720, 0.378461);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.693954, 0.684967); glNormal3f(0.335917, 0.885189, 0.321757); glVertex3f(-0.056069, 0.011767, 0.297733);
glTexCoord2d(0.704119, 0.750814); glNormal3f(-0.801965, 0.017884, -0.597034); glVertex3f(-0.079633, 0.002885, 0.288309);
glTexCoord2d(0.460679, 0.802629); glNormal3f(-0.964110, -0.265481, -0.001984); glVertex3f(-0.115529, -0.005088, 0.378461);
glTexCoord2d(0.464892, 0.747463); glNormal3f(0.250496, 0.962981, 0.099307); glVertex3f(-0.102158, 0.012808, 0.378461);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.476987, 0.986981); glNormal3f(-0.964110, -0.265481, -0.001984); glVertex3f(-0.115529, -0.005088, 0.378461);
glTexCoord2d(0.479620, 0.916843); glNormal3f(0.650502, -0.759423, -0.008728); glVertex3f(-0.093345, -0.007720, 0.378461);
glTexCoord2d(0.693229, 0.845752); glNormal3f(0.697562, -0.616443, -0.365154); glVertex3f(-0.068000, -0.006268, 0.443206);
glTexCoord2d(0.725333, 0.893530); glNormal3f(-0.752953, -0.412976, 0.512314); glVertex3f(-0.082687, -0.004131, 0.453631);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.394236, 0.590017); glNormal3f(0.650502, -0.759423, -0.008728); glVertex3f(-0.093345, -0.007720, 0.378461);
glTexCoord2d(0.394997, 0.638422); glNormal3f(0.250496, 0.962981, 0.099307); glVertex3f(-0.102158, 0.012808, 0.378461);
glTexCoord2d(0.235700, 0.611914); glNormal3f(0.131901, 0.991180, -0.010529); glVertex3f(-0.073835, 0.010399, 0.447348);
glTexCoord2d(0.244430, 0.573592); glNormal3f(0.697562, -0.616443, -0.365154); glVertex3f(-0.068000, -0.006268, 0.443206);
glEnd();
glBegin(GL_QUADS);
glTexCoord2d(0.464892, 0.747463); glNormal3f(0.250496, 0.962981, 0.099307); glVertex3f(-0.102158, 0.012808, 0.378461);
glTexCoord2d(0.460679, 0.802629); glNormal3f(-0.964110, -0.265481, -0.001984); glVertex3f(-0.115529, -0.005088, 0.378461);
glTexCoord2d(0.261671, 0.737703); glNormal3f(-0.752953, -0.412976, 0.512314); glVertex3f(-0.082687, -0.004131, 0.453631);
glTexCoord2d(0.281371, 0.697036); glNormal3f(0.131901, 0.991180, -0.010529); glVertex3f(-0.073835, 0.010399, 0.447348);
glEnd();
glBegin(GL_QUADS);
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